Damage handling upgrade #2

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opened 2026-07-13 00:52:47 +01:00 by informator · 1 comment
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Including visual feedback, and delay between targets

Including visual feedback, and delay between targets
informator changed title from Chain hit upgrade to Damage handling upgrade 2026-07-14 21:48:47 +01:00
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Changing issue to a broader scope. In current state damage are directly handled in spell/monster logic. An intermediate module should be introduced to take responsability of damage calculing, logging, and additional behaviours (trigger on damage, trigger on death, chain-hit, etc)

Changing issue to a broader scope. In current state damage are directly handled in spell/monster logic. An intermediate module should be introduced to take responsability of damage calculing, logging, and additional behaviours (trigger on damage, trigger on death, chain-hit, etc)
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informator/delivivor#2
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